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Embers: The New Guard

Embers: The New Guard - Main image
$3.4 $5 In stock

Category: Wallet Game

Embers: The New Guard introduces three new heroes with unique maneuvers and special abilities. These heroes can be used in the base game or as part of the expansion.


The expansion keeps all the gameplay from the base game, and also introduces a new mechanic, where two upgraded heroes are placed into the tent during setup as Reserve Heroes. Each Reserve Hero is given a Reinforcement Requirement from one of the three Reinforcement Cards (12 possible requirements in total). When the player meets a given requirement, that Reserve Hero becomes available to deploy into camp to strengthen the party. Based on the chosen difficulty level, a certain number of requirements must be met to win the game, as well as surviving until dawn without losing all Fire Cards.

VARIANTS

Embers wallet game - required for all games
https://buttonshygames.com/products/embers

Embers: The New Guard - 3 card expansion packed in a card sleeve (requires Embers base wallet game)

Customer Reviews (4.2 / 5 · 5 reviews)

Eva ★★★★★

The three new heroes slot into the base game seamlessly, and their special abilities genuinely shake up how I approach each turn. I’ve already played four rounds with different combos and each hero still feels distinct, which is exactly what I wanted from an expansion.

Eva W. ★★★★★

Hero maneuvers feel noticeably fresh—the way one of the new characters can shift mid-action caught me off guard in the best way. I’ve played three rounds back-to-back and each hero’s special ability truly changes how you approach the base game. Solid addition if you’re already hooked.

Lily ★★★★☆

Two of the new heroes slot right into my base game without any rulebook headaches, which is exactly what I wanted from an expansion. The third one feels a bit fiddly to track during turns, but the unique maneuvers still make it worth playing.