Button Shy

Revolver Noir

Revolver Noir - Main image
$9.3 $15 In stock

Category: Wallet Game

It was supposed to be an easy job, investigating this abandoned mansion. Suddenly a shot rings out in the darkness, the bullet shattering the plaster behind you. Turns out someone is here as well, and only one of you is leaving alive.

Revolver Noir is game for two players that puts you in the shoes of a private eye stuck in a dark mansion with an unknown hostile. Using a combination of detective work and calculated shots in the dark, your goal is to track down your enemy and put an end to them – before they do the same to you.


Finalist (top 3) of Button Shy's 18 Card Challenge: Design a game that doesn't use a table or surface.


Setup

  • Give one player all the John Doe cards, and the other all the Jane Doe cards.
  • Each player chooses one room in which to start, then places the rest of their cards behind it in their hand. The visible card is your current location.

The turn alternates between players. On your turn, you have Action Points, which you can spend to perform actions like moving, shooting, listening, setting traps, and use the room effect.

Use Room Effect
Most rooms in Revolver Noir have a unique effect, which can be used only while you are in that room. To trigger this effect, reveal your location, then follow the instructions on your room card.

Winning the Game
The objective is simple. To win, you’ll have to hit your opponent twice.

  • Players: 2
  • Length: 15 minutes
  • Ages: 14+

Button Shy hand assembled games are labeled for ages 14+.

EXPANSIONS:

Rogue Agents (4 cards)

4 double-sided role cards (2 for each player) allow players to choose any of the 4 roles - including the same role as their opponent! The roles introduce new challenges and provide new abilities, which will mix up games in a fun new way.

CREDITS

Designed by Xavier Davidson
Art by Jonathan Fisher

VERSIONS:
Revolver Noir Wallet Game  - base game packed in a vinyl wallet

Rogue Agents Expansion  - four card expansion packed in a card sleeve

Customer Reviews (4.4 / 5 · 5 reviews)

Kevin Y. ★★★★★

My friends and I played this in a dim bar booth and the hidden-role mechanic had us second-guessing every move by round two. The mansion setup does most of the work — you're tense before anyone even fires.

Ella ★★★★★

The tension ramps up fast once that first shot echoes through the dark, and I found myself second-guessing every door I opened. The card-based mechanics keep the mystery alive from start to finish, and it's perfect for a spooky game night.

Edward C. ★★★★☆

The setup genuinely caught me off guard—I thought I was just exploring, not getting shot at within the first few minutes. The pacing of that opening encounter is tense and well done, though the mansion itself could use a bit more environmental detail to sell the abandoned vibe. Still, for a quick so