Button Shy

Shallow Regrets

Shallow Regrets - Main image
$9.15 $15 In stock

Use all 18 cards to create 6 shoals. At least 3 of these must have a small shadow, the easiest fish to catch, on top.

Each turn, the active player reels in 2 fish from the shoal(s) of their choice. They may choose one to keep in their boat. Unkept fish return to the shoals. Each fish has a strength value: to keep it, the player must have a number of hooks in their previously-caught fish to meet the strength value.

Most fish have otherworldly abilities that impact play. These can be used by exhausting the fish, turning it sideways to show that its ability has been used.

When all the fish have been caught (or no player can catch any of the remaining fish) all players tally up the total value of their caught fish. Some fish are considered foul, and whoever caught the most foul fish takes a scoring penalty for their poor efforts. The fisher with the highest total wins the game!

Customer Reviews (4.8 / 5 · 5 reviews)

Nicholas ★★★★★

The rule that at least 3 shoals need a shadow on top makes you actually think about where you place your easy catches instead of just dumping them anywhere. Reeling in 2 fish per turn keeps it moving fast, no downtime between players.

Brian K. ★★★★★

Took me a few rounds to get the hang of reeling in two fish per turn, but once it clicked, the strategy of stacking those small-shadow shoals got properly tense. The 18-card limit keeps every game snappy, and I've already played it three times in one sitting.

Samuel ★★★★★

The drafting of shoals and figuring out which fish to reel in first gives just the right amount of brain-burn without slowing the game down. I’ve played it four times already and the 18-card setup keeps every round feeling fresh.