Button Shy

Casinopolis

Casinopolis - Main image
$11.1 $15 In stock

Casinopolis has 18 double-sided cards. One side shows the blocks that players use to expand their map, while the other side shows unique scoring conditions. 3 of these are randomly dealt at the start of the game to establish the 1-, 2-, and 3-chip bets for the game. The higher the bet, the more points that goal is worth at the end of the game. 

Players take turns adding a single card to the map. Cards must be added in a horizontal alignment. They can be placed next to or overlapping a previously-placed card.

Each card features 4 blocks split among the 3 different casino colors. Adjacent blocks that share a color form larger casinos.

Blocks can include up to 2 roads on them. Each road costs points at the end of the game, though their impact can be lessened by connecting segments across multiple blocks to form a single road. The longest road at the end of play is the Strip, where the most important casinos can be found. Roads may also include 1 or more of the 6 lucky symbols, which can pay off substantially at the end if lined up properly.

Once all 15 cards have been played, the game ends and points are scored. Players gain 1 point per block from the largest casino of each type that is adjacent to the Strip, then lose 1 point for each road.

Each scoring goal is evaluated in order, with each instance of the condition adding 1, 2, or 3 points to the total based on the goal’s placement at setup.

Next, jackpots are scored: for each run of 3 or more matching lucky symbols that are adjacent on a shared road, score 1 point per icon.

Finally, the total is compared to the target number: the sum of the 3 numbers listed on each goal card. Score higher than the target number to win the game! 

Button Shy hand assembled games are labeled for ages 14+

Customer Reviews (4.8 / 5 · 5 reviews)

Ryan ★★★★★

The random deal of just 3 scoring cards keeps every game feeling fresh, and I love how the map-building side pushes you to adapt on the fly. Setup takes under a minute, so we've already pulled it out three times this week.

Matthew M. ★★★★★

The double-sided card idea is so clever—flipping them over to reveal different scoring rules keeps every game feeling fresh without adding any setup hassle. I've played it three times this week already and each round's map came out totally different. It's compact enough to toss in a bag but has real

Olivia Z. ★★★★★

The random deal of those three scoring conditions means no two games play the same, which keeps things fresh even after a dozen rounds. Flipping the cards between the map-building blocks and the win conditions never gets old, and the double-sided design makes setup a breeze.